Robux DevEx Calculator (2025)
Convert between Robux and USD using a selectable DevEx rate. The default is $0.0038 per Robux, and you can switch to the older $0.0035 if needed.
Robux → USD
Enter Robux to estimate your DevEx payout.
USD = Robux × selected DevEx rate.
USD → Robux (required)
Enter the USD amount you want to cash out.
Robux needed = ceil(USD ÷ DevEx rate).
DevEx Rate Options
Robux Tax Calculator & Roblox Platform Fee
Figure out exactly how much Robux you keep after the Roblox platform fee (often called the 30% “tax”) or what price you should set to receive a specific amount after fees. This section explains how the fee works, gives quick formulas, examples, a ready-reference table, and answers common questions.
What “Roblox Tax” Means
On most creator sales (Game Passes, Developer Products, clothing/group store items, and many UGC sales), Roblox applies a platform fee of about 30%. Creators typically receive around 70% of the listed price.
Key idea: The fee is taken at the time of purchase. If you pay out Robux from a group later, those Robux were already taxed when they were earned.
How to Use a Robux Tax Calculator
- Price → Net: Enter your item price to see how many Robux you receive after the fee.
- Net → Price: Enter how many Robux you want to keep; calculate the price that covers the fee.
- Default fee: 30% (you keep 70%).
- Rounding: Roblox payouts are whole Robux. Round prices up to avoid receiving less than planned.
For a full interactive version of this, you can also use the Robux Tax Calculator tool.
Quick Formulas
-
Net Robux (you receive) =
Price × (1 − Fee%)
Example: Price 100, Fee 30% → Net =100 × 0.70 = 70 -
Required price to receive a net target =
Net ÷ (1 − Fee%)
Example: Want net 1,000 with 30% fee → Price =1,000 ÷ 0.70 = 1,429(round up)
Fast Examples (30% Fee)
- 100 Robux price → you get 70 Robux
- 1,000 Robux price → you get 700 Robux
- Want 500 Robux after fee → set price 715
- Want 2,000 Robux after fee → set price 2,858
Handy Reference (30% Fee)
Price → Net (you receive)
| Price (R$) | Net (R$) |
|---|---|
| 10 | 7 |
| 25 | 18 |
| 50 | 35 |
| 75 | 52 |
| 100 | 70 |
| 250 | 175 |
| 500 | 350 |
| 1,000 | 700 |
| 2,000 | 1,400 |
Net target → Price to set
| Net target (R$) | Price needed (R$) |
|---|---|
| 50 | 72 |
| 100 | 143 |
| 250 | 358 |
| 500 | 715 |
| 1,000 | 1,429 |
| 2,000 | 2,858 |
| 5,000 | 7,143 |
| 10,000 | 14,286 |
Tip: Round prices up to the next whole Robux to protect your net amount.
FAQs
Why does everyone call it a 30% “tax”?
It is community shorthand for the Roblox platform fee on creator sales. In practice, you usually keep about 70% of the listed price.
Does Roblox Premium change the 30% fee on my sales?
No. Premium may offer different benefits, but item sale fees are usually similar. Check current Roblox documentation for exact rules.
Do group payouts get taxed again?
No. The fee is taken when the sale happens. Group payouts simply distribute Robux that has already had the platform fee applied.
Are Dev Products, Game Passes, and clothing all the same?
They typically follow the same basic fee principle, although details can change. Always review the latest rules from Roblox.
Why did my payout look slightly off?
Rounding to whole Robux, price changes, or different fee situations can create small differences. Rounding prices up usually avoids surprises.
Can I set custom fees in the math?
Yes. Replace 30% with your actual fee in the formulas above to get accurate results for special cases.
Disclaimer
This page is for information only. Roblox fees, rules, and policies can change at any time and may vary by item type, sales channel, or region. Always verify current details on official Roblox pages before listing, purchasing, or cashing out.